Space empires 5 shipsets install




















If he is using stock ship sets with stock AI one way to get usable AI is to use the method I presented. However, it may be that the ship sets themselves are the problem I have used 2 that didn't work without any changing: Lyrans and Can't remember the second one. To fix that problem, you will have to find what ship set is the problem that takes a while and remove it or find a fix.

Back to top. I was definitely under the impression stock AIs crashed my game when I started, but it definitely could have been a shipset error. I know I did what OP did too -- downloaded and mashed all the shiny shipsets into my game directories, and got the consequent letdown. It's not ideal for now, but if you just want to get going, as Lorq mentioned, you can use the ones I'm working on right now at the thread he linked.

Find AIs as close as possible to the concept you want this one's really aggressive, that one's organic, this other is crystalline, etc. As of now I've got about 29 done and am trying to get a few more done every day whenever possible. The thread has descriptions for them all. Just note that the AIs themselves don't set things like planet type, atmosphere, society type and government -- that's all set in different files. And if you're feeling brave, you can always tweak them to your preference a bit -- it's less difficult and inaccessible than it sounds.

This should at least get you set up for a decent game with workable AIs for the time being. Good luck! Wow, Thanks for all the help guys. It's been a while since I played Space Empires really- I seem to recall my last game was on Version 1. Yeah, I did kind of download all the files kind of thing. I basically took a look at the races gurachn had modified for the Smaller Ship-Sets Mod and downloaded all of the ones from there that I could get hold of wanted a bit of variety, and the Advent are my favourite Sins Race , which were the following: Quote:.

Posted: Thu Mar 15, pm Post subject:. Micael wrote:. Hi, Yeah I downloaded and installed the Reduced Size files just fine. Are you saying that the Lyran pack should be safe to use though since it's the Reduced Version?

I wasn't under the impression there was anything wrong with the Lyran shipset itself, at least under the shipset reduction mod. With any files I release AI files, "race overlay" files and so on , you add them on after everything else is unpacked properly.

For example, if you wanted to use the Advent shipset but didn't want them to be Yet Another Human Empire, you could copy the files from the Elowan race overlay into them. Or, if you wanted to change just the race pic and did it yourself, just change that.

I discovered a flaw in how I was doing things that would produce inappropriate ship weapon layouts here and there there was no manual to all this; I'm writing it. The Asgard are a highly advanced and benevolent race from another galaxy.

The Borg are a pseudo-race of cybernetic beings, or cyborgs. The Borg shipset for SEV. This is the second version 0. We are the Borg. You will be assimilated. Resistance is futile. Login or Register. User Info. Sort Downloads. Acari Empire The Acari are equally aggressive and devious.

Amarr Empire A theocratic empire built upon military enslavement of lesser peoples in the name of their Holy Emperor. Ancient Empire The Ancients are a humanoid race. Ah, that requires doing the turn processing, it's been a slower than usual turn.

Posted: Tue Dec 20, pm Post subject:. Ok, here it is! It took me a while to get everything all sorted out and get the data files tested to make sure there were no conflicts with multiplayer games, but I think everything is all sorted now. During the trial period I also took the opportunity to add a few more addon empires to the set.

Romulan Taiidan Tholian Vaygr Wraith In addition to reducing and standardizing the shipsizes, I also corrected a myriad of problems with ship alignment, base radius, firing points and engine glows. I didn't however, add complete glowsets for ships that never had them Many of these sets also include new Race portraits to replace grainy low res-screen grabs, and maintain a degree of consistency with the art style of the stock sets.

In addition Bonus extras: To the latest version of the pack I have also added shipset recolors, and the latest version of the G'Urak shipset. If you want to use them, grab them from the shipyards and install them as usual. You may experience problems if you use the Reduced Scale elements without having the full shipset. I would advise you to go through the sets after you install, and remove any that you don't have the full shipset for.

Or better yet, go grab all the ones you don't already have. Variety is good, and there are some amazing sets in this group! As usual, comments and feedback are most welcome. One thing I might add on using the smaller ships, is that though the ships are about half the size, the movement speed is unchanged. This means that it the ships may seem to be moving faster than usual. The slower pace also allows me to take a bit more time to zoom in closer to appreciate the great detail on some of the addon models, and the enhanced shield and combat effects.

Posted: Sat Jan 07, pm Post subject:. Ok, things seem a bit quiet over here, but I made a few changes over the holidays, so I figure I may as well upload them.

In addition to fixing a few minor inconsistencies, the major change is to planet size. While I really liked the sense of 'space' that the smaller planets gave the system map, one by product was that it also reduced the planet size on the tactical screen.

With larger planets this didn't seem to be a problem, but it did become noticeable with small and tiny planets. This isn't strictly a problem with this mod, of course. Since the ships are half size, as well as the planets, the relative proportions are identical to the stock game.

But still, it doesn't look cool so I played around with different options looking for a way to make smaller planets look bigger in tactical battles without going back to the overly large balls on the main map. The solution I came up with was to change the size progression between the different planet sizes. Basically, I kept the size of the tiny planets the same as stock meaning they will appear 2x size when using the smaller shipsets then increased the size of each successive planet by only.

This results in a reduction in overall size between the larger planets, but this isn't really noticeable in tactical combat. Most importantly though, smaller planets don't look stupidly tiny! It does mean that these are somewhat larger than the original smaller planets Example screenshot.

I think its an extremely worthwhile tradeoff. Here are some shots. The first shows the new scale on the system map. The planets are slight larger than the previous versions, but much smaller than the overly massive stock ones. The second pic shows a couple of destroyers orbiting a small rock world.

In stock and with the previous small planets mod, that planet would be half that size, which just looked wrong I also increased the atmospheric shading around the planets slight, to make judging the atmosphere type a bit easier Thoughts?

This version also adds an additional shipset, the Conflux. I was looking for another organic race, but had avoided this one previously due to its shocking hot pink coloration. Hard to take an alien race seriously that dresses like a 14 year old girl! Anyway, I batched it through PS and changed the scheme to a more agressive looking scheme. It looks very cool in game, like some breed of creatures that can internalize nuclear reactions, and is now my favorite organic race.

While I'm on the subject, I may as well include a few more recolor jobs for anyone who is interested.



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