Descargar company of heroes tales of valor full iso espaol




















This may not seem like a radical shift, but then COH was always an evolved and polished game, rather than a revolutionary one. The genetic material here has been augmented by such modem classics as World in Conflict where progression was dominated by using tactics to drive the story forward. The other design consideration that has driven the construction of Tales of Valor is to pull away from having more and more units, and focus instead on fostering just a few.

We want a more intimate feel in terms of the storyline of the game. This intimate feel comes across immediately in the very first mission, which sees you controlling a lone Tiger tank against relative hordes of British troops in Normandy, with you weaving your way in-between tight roads and medieval stone walls.

It may seem a strange and almost empty proposition to have just one tank under your control in a strategy game, but Relic is hoping that less will be more. Sure enough, just a few moments after I'm sat down in front of the screen, my lone unit splutters to a halt and half the crew jump out to make repairs. The whole combination of moving those different squads together was fun". Not so with tanks, apparently. Here, we had to blunder through the interface to take out walls and dish out suppressive fire from vehicles.

The big thing with direct fire is that it works like a wall hack: You can see enemy units coming using the overhead view and so time your attacks to hit as soon as the enemy pokes their noses around the corner.

Of course, being direct fire means that this only works for units you directly control, but the interesting thing is that this is a mechanic for all units. Units under direct fire control have a considerable advantage, but the downside is that the other units are left to their own devices, which will make for interesting multiplayer possibilities.

If the single-player campaign looks to be a kind of entry point for newcomers and a new angle of attack for veterans, the proposed changes to multiplayer aim to cover all eventualities. Wood refused to confirm or deny the introduction of new factions beyond the Wehrmacht the belated introduction of the Soviets would be warmly welcomed , but he could at least talk about a fundamental change to how players will be able - to a limited degree - customise unit production in multiplayer games.

The plan is that players will be able to swap between vehicles so you can make your Panzer Elite hit harder, perhaps at the expense of fast movement For instance, as your main light tank, you might, as the British, prefer the new Staghound or the Stuart or as Americans, the Greyhound or the Stuart.

The deal is that choosing one before a battle locks out the other. The metagame element to all this is that players will learn which units their opponents may favour. It's a principle common in many persistent-character FPSs and MMOs where you choose a kit or character inventory ahead of a battle or raid.

If you don't manage your resources correctly before the map begins, you can lose before the battle has even started. In an RTS environment, whether this is just over-restrictive, or whether Relic is taking tactics a touch too far down the FPS road in terms of limiting the weapons you carry, will have to remain to be seen. It's a little combination of being able to out-think your opponent outside of the game that I think adds a different level of strategy and diversification.

If anything has managed to keep Company of Heroes and Dawn of Wor fresh, it's been the diversity offered by the expansions that followed them.

A few years ago an expansion pack was usually a bunch of missions cobbled together and one or two new units added for good measure. Relic has consistently proved that expansions can and should stand on their own as games in their own right by broadening the features they offer so that they don't just appeal to hardcore fans. Tales of Valor looks to be following a similar path, by reinvigorating the original game and offering new experiences to those who might have let the original pass them by, whether, like me, they were just never gripped by its finely-honed grasp, or whether they were simply jaded by the never-ending assault of WWII games.

I think Company of Heroes does a really good job of balancing the demands of realism against historical accuracy and entertainment. Reinvention has been the word on everyone's lips when it comes to Relic's wartime poster child. Company of Heroes streamlined the real-time strategy experience by taking out all the naff or boring bits to create an arcadey, action driven title that was rightly hailed as a benchmark for its genre.

All the more sympathy then for Relic, who have given themselves a monumentally difficult act to follow and some pretty tough choices to make as to where they should go next: keep the same magic formula and risk stagnation, or make too many changes and lose what made COH a success. What they've produced is actually a fairly decent instalment in the franchise, but an ultimately dumbed down experience. In fact, "instalment" might be pushing it a little since there isn't an awful lot in the way of new content here.

The campaigns consist of a paltry three missions a piece, and each will take you no longer than a couple of hours to complete. That being said, this is still Company of Heroes, and in spite of the woefully short single-player it's still the pinnacle of WWII strategy, and merit has to be given to Relic for riskily attempting to renovate a part of the genre increasingly lacking in any real sparks of originality.

Much like Dawn of War II and World in Conflict, Tales of Valor takes the less-is-more approach to real-time strategy warfare, with battles being strictly small-scale and players being in control of only a handful of men. Relic's centrepiece for this scaling down philosophy is the first new campaign in the expansion. Tiger Ace sees you taking control of a single German Tiger Tank crew, rampaging through the streets of Villers-Bocage.

That's right: no resource management, no buildings and no unit production. When this happens use the original EXE to play online, else you could find yourself banned from the game! When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files! If you have problems using a trainer in combination with Windows Vista , 7 , 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!

Install the Company of Heroes: Opposing Fronts. Install the Company of Heroes: Tales of Valor. Company of Heroes: Complete Edition v2.

Apply the official CoH: Tales of Valor v2. DLL files with the ones from the File Archive. Play the Game! CoH: Tales of Valor v2. Company of Heroes: Tales of Valor v2. File Archive [2.



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